Archive for the ‘social media’ Category

OnHollywood Panel

Tuesday, June 24th, 2008

Last week I was at a panel at the AlwaysOn OnHollywood event. The subject was on bringing social technology into online entertainment.

The panel was moderated by Kara Swisher (Wall Street Journal writer and co-producer of All Things Digital). My co-panelists were Drew Curtis (CEO of Fark.com), Rooly Eliezerov (CEO of Gigya) and Abdul Khan (Co-Founder, I Beat You).

My main takeaway from the panel: I think the entertainment industry is still a couple steps behind. Instead of talking about Facebook and MySpace, they should be talking about Glam and Clearspring (and, dare I say, GamerDNA). The old social-networking model that’s based on the virality of friend invites is at a point of market equilibrium in my opinion. We need newer, cooler approaches to attracting members.

You may view the whole session here: OnHollywood 2008 Archive

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Brand Names in Social Networks

Wednesday, April 30th, 2008

People have long known about the issues with trademarks in domain names–one of the earliest forms of trademark abuse was cybersquatters grabbing well-known brand names and registering them as .com domains. In some cases these were resolved through paid settlements, and in other cases it’s spawned piles of lawsuits and the creation of special regulations to handle trademark disputes.

But this is only the beginning. Already, virtual worlds have been grappling with similar issues. Marvel sued the MMORPG City of Heroes back in 2004 because it was possible for players to make characters that looked similar to their licensed characters (and as of today, Marvel is at it again–trying to stop TechCrunch from running an Iron Man screening, presumably because they’re trying to control their trademark). And Second life has had to deal with brand names in their virtual world for a while. Most commercial MMORPGs will require you to change your name if they find out that you’ve used a popular character or brand name.

But what about social networks? Aren’t they really a Web-based, hypermedia version of a virtual world?

My guess is that social media will be the next area this phenomena rears its head. When you’re registering a new brand, and collecting all the important domain names (.com, .org, .net and so forth) as well as the somewhat less important ones (.biz, .us, .eu and the like) there’s another thing you might consider: grab your names on the more popular blogs and social networks.

For example, we grabbed GamerDNA on the more popular blogging sites, like Wordpress, blogger and even some of the newer ones like tumblr. It wouldn’t be fun to find out that someone grabbed our brand and started running a blog about games there. Similarly, we’ve got accounts at Digg, StumbleUpon, Myspace and Yelp (we wouldn’t want anyone to think our staff has poor taste!).

There’s a business in here somewhere–monitoring not only brand names, but all the incarnations of names across all the virtual worlds, social networks and other environments. At the same time, I’m cringing. Names are important to protect, but I wouldn’t want to see Marvel-like tactics used to annoy the universe of websites out there.

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The Kleiner Perkins Social Gaming Bet

Tuesday, April 29th, 2008

The blogosphere is abuzz with news of Bing Gordon’s departure from EA to join the legendary venture capital firm of Kleiner Perkins Caufield & Byers. There’s a few take-aways from this:

  • Aside from losing one of the spiritual leaders of EA, it just lost one of the executives who really “got” the power of the Internet and social media within the game industry. He’s spoken about his love of projects like Warhammer (an MMORPG) and Spore (the game which is going to change how the industry thinks about games and social-media convergence). Those will be big shoes to fill.
  • Kleiner Perkins is going to be pouring a lot of money into opportunities around Facebook and/or the iPhone (just last month, they announced a $100MM fund to back Apple iPhone development). With Gordon on board, it seems obvious that Facebook and iPhone games will be one of the key areas of investment.

Make no mistake about it–games and consumer entertainment products are becoming a major area of VC investment; and with KPCB putting so much money in, there will be many more funds to follow.

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