Games as Experiences: Gamification Summit Video Presentation

by Jon on September 22, 2011

The following is a three-minute excerpt from a presentation I gave the Gamification Summit in NYC. This segment highlights the four motivational categories: immersion, achievement, cooperation and competition–and talks about them in the context of how we’ve evolved to enjoy these experiences.

Elsewhere in my talk I covered:

  • How games are not Skinner Boxes (continuing my critique of behaviorism)
  • How humans evolved in the cognitive-social niche, and how games allow us to play and practice for survival in that niche
  • Cognitive, neuroscience, psychology and social research that help explain why games work
  • The four major categories of fun/motivation that exist in most games

The following is the presentation itself, although you’ll need to use some imagination to to know what I was talking about (hopefully I’ll get permission from Gamification Summit to include my full video on my website at some future point; when I agreed to give the talk, I expected to have access to a freely redistributable version–not a paywall–so hopefully that will be rectified soon).

Thank you for reading this article. Please follow me on Twitter to hear more from me on innovation, games and entrepreneurship. If you'd like to learn how games can transform your business, also check out my book, Game On: Energize Your Business with Social Media Games.

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Games as Experiences: Gamification Summit Video Presentation | BBGUniverse
September 22, 2011 at 5:14 pm

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