The following is a three-minute excerpt from a presentation I gave the Gamification Summit in NYC. This segment highlights the four motivational categories: immersion, achievement, cooperation and competition–and talks about them in the context of how we’ve evolved to enjoy these experiences.
Elsewhere in my talk I covered:
- How games are not Skinner Boxes (continuing my critique of behaviorism)
- How humans evolved in the cognitive-social niche, and how games allow us to play and practice for survival in that niche
- Cognitive, neuroscience, psychology and social research that help explain why games work
- The four major categories of fun/motivation that exist in most games
The following is the presentation itself, although you’ll need to use some imagination to to know what I was talking about (hopefully I’ll get permission from Gamification Summit to include my full video on my website at some future point; when I agreed to give the talk, I expected to have access to a freely redistributable version–not a paywall–so hopefully that will be rectified soon).
