One of the reasons games are on an upward trend is that the consumer cost per hour is such a high value–games, particularly subscription and virtual-goods social games–are a lot less expensive than many other types of entertainment. Here’s a breakdown:
- Borrowing a book from library: free (taxpayer supported)
- Playing a freemium/social game: free to pennies/hour
- Cable Television ($71/mo, 153 hours/person/mo., 2.54 people/household): $0.18/hour
- Playing World of Warcraft 10 hours per week: $0.35/hour
- Playing Call of Duty for 30 hours ($60 retail): $2/hour
- Seeing a 2-hour movie for $7.95: $3.98/hour per person
- Upper Bleachers Red Sox ticket ($12) for a 3-hour game: $4.00/hour per person
- Average US Family Vacation (AAA data: $250 per day): $10.41/hour
- 2-hour Broadway show: $50-$150 per hour
It’s hard to beat the cost per hour of games, which is one of the reasons games are growing in popularity: they’re cost-competitive with television while being far more immersive, social and engaging. And yes, the 153 hours/month is the average number of hours watched per month for people in the United States — gamers, as a group, probably spend far less time in front of the television.
