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	<title>Comments on: Six Wonderful Things About Games</title>
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	<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/</link>
	<description>Swashbuckler, adventurer, slayer of dragons, commando, storyteller, Internet entrepreneur; explorer of rabbit holes</description>
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		<title>By: Jon</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-35187</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 23 Dec 2011 11:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-35187</guid>
		<description>@Xen - it is obvious that the content of games is violent.  And violent content certainly can result in violent thoughts.  The question is whether that translates into *violent behavior.*  That&#039;s where the arguments about violence provoked by games tend to break down considerably. I stand by my argument that getting people playing, cooperating and competing with each other in a game--while the content may be violent, is a *behaviorally* nonviolent activity that does plenty of good.

For a more up-to-date paper on the poor nature of much of the media-violence research on video games, here&#039;s a meta-analysis that&#039;s worth checking out:  http://www.sfu.ca/media-lab/archive/2010/320/320%20readings/Ferguson%20violence.pdf</description>
		<content:encoded><![CDATA[<p>@Xen &#8211; it is obvious that the content of games is violent.  And violent content certainly can result in violent thoughts.  The question is whether that translates into *violent behavior.*  That&#8217;s where the arguments about violence provoked by games tend to break down considerably. I stand by my argument that getting people playing, cooperating and competing with each other in a game&#8211;while the content may be violent, is a *behaviorally* nonviolent activity that does plenty of good.</p>
<p>For a more up-to-date paper on the poor nature of much of the media-violence research on video games, here&#8217;s a meta-analysis that&#8217;s worth checking out:  <a href="http://www.sfu.ca/media-lab/archive/2010/320/320%20readings/Ferguson%20violence.pdf" rel="nofollow">http://www.sfu.ca/media-lab/archive/2010/320/320%20readings/Ferguson%20violence.pdf</a></p>
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		<title>By: Xen</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-34311</link>
		<dc:creator>Xen</dc:creator>
		<pubDate>Wed, 14 Dec 2011 13:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-34311</guid>
		<description>&quot;Games are often accused of promoting violence.  Such claims have been repeatedly debunked after extensive research, so it is an irony that games could actually lead to an end to war.&quot;

The document you link does certainly not debunk the link between media violence and real violence, and what debunking it does is to show that conclusive findings in this area based on research are very difficult due to the pervasive nature of violent behavioral modeling in entertainment. You cannot isolate and you cannot use any control groups. You&#039;d have to compare current violent attitudes to those of a century ago, and then account for other factors.

I&#039;m a World of Warcraft player. It is a fact that 99% of problems in WoW that the player faces are solved through violence. It is also a fact that there is much verbal aggression and overall assholeness in the game. Although I link the latter more to the nature of a competition-based, achievement-oriented game in which there are winners and losers and game enjoyment is considered less important than being the best or having the most. Such attitudes produce feelings of superiority which result in &quot;noob bashing&quot; and the like. And a lot of intolerance and impatience.

I don&#039;t really see how a game like WoW can put an end to war. Sure there is a lot of socializing going on and you can meet people from all over Europe (in my case). But the WoW player base is a sorry reflection of real world attitudes. If WoW can put an end to war, it better start showing that it can put an end to meanness, intolerance and assholeness within its own realm of influence. Thus far, it has produced the opposite.

Whether that has to do with modeling violence as a potent problem solver... I believe those effects are more pervasive throughout society. It is not only the media that teaches this, but also our governments and our businesses. Governments use military violence and businesses use legal violence when they are at war with each other. Still, these are controlled forms of violence. Only the entertainment industry can teach you that regular uncontrolled violence is a good way to solve problems, as well as bombard you with those messages day in and day out.</description>
		<content:encoded><![CDATA[<p>&#8220;Games are often accused of promoting violence.  Such claims have been repeatedly debunked after extensive research, so it is an irony that games could actually lead to an end to war.&#8221;</p>
<p>The document you link does certainly not debunk the link between media violence and real violence, and what debunking it does is to show that conclusive findings in this area based on research are very difficult due to the pervasive nature of violent behavioral modeling in entertainment. You cannot isolate and you cannot use any control groups. You&#8217;d have to compare current violent attitudes to those of a century ago, and then account for other factors.</p>
<p>I&#8217;m a World of Warcraft player. It is a fact that 99% of problems in WoW that the player faces are solved through violence. It is also a fact that there is much verbal aggression and overall assholeness in the game. Although I link the latter more to the nature of a competition-based, achievement-oriented game in which there are winners and losers and game enjoyment is considered less important than being the best or having the most. Such attitudes produce feelings of superiority which result in &#8220;noob bashing&#8221; and the like. And a lot of intolerance and impatience.</p>
<p>I don&#8217;t really see how a game like WoW can put an end to war. Sure there is a lot of socializing going on and you can meet people from all over Europe (in my case). But the WoW player base is a sorry reflection of real world attitudes. If WoW can put an end to war, it better start showing that it can put an end to meanness, intolerance and assholeness within its own realm of influence. Thus far, it has produced the opposite.</p>
<p>Whether that has to do with modeling violence as a potent problem solver&#8230; I believe those effects are more pervasive throughout society. It is not only the media that teaches this, but also our governments and our businesses. Governments use military violence and businesses use legal violence when they are at war with each other. Still, these are controlled forms of violence. Only the entertainment industry can teach you that regular uncontrolled violence is a good way to solve problems, as well as bombard you with those messages day in and day out.</p>
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		<title>By: kym</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-32231</link>
		<dc:creator>kym</dc:creator>
		<pubDate>Thu, 10 Nov 2011 04:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-32231</guid>
		<description>I am a firm believer that social gaming is breaking down geographical barriers.  humans are developing loyalties to and kinship with groups based on common interests, rather than country.</description>
		<content:encoded><![CDATA[<p>I am a firm believer that social gaming is breaking down geographical barriers.  humans are developing loyalties to and kinship with groups based on common interests, rather than country.</p>
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		<title>By: Today&#39;s Tech &#187; HOW VIDEO GAMES CAN IMPROVE YOUR LIFE</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-31826</link>
		<dc:creator>Today&#39;s Tech &#187; HOW VIDEO GAMES CAN IMPROVE YOUR LIFE</dc:creator>
		<pubDate>Tue, 01 Nov 2011 16:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-31826</guid>
		<description>[...] in General &#124; November 1st, 2011  (re-posted and updated from Fruedu)   Video games often present players with virtual worlds that can be explored and manipulated. Playful exploration [...]</description>
		<content:encoded><![CDATA[<p>[...] in General | November 1st, 2011  (re-posted and updated from Fruedu)   Video games often present players with virtual worlds that can be explored and manipulated. Playful exploration [...]</p>
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		<title>By: Jon</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-31740</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sun, 30 Oct 2011 13:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-31740</guid>
		<description>Daniel, the idea of international gaming as a promoter of peace is certainly not a new idea.  As I noted, this was a goal of the Olympics.  If I&#039;m audacious and/or &quot;stupid&quot; as the visionaries of the Olympics, then I accept your accusation!</description>
		<content:encoded><![CDATA[<p>Daniel, the idea of international gaming as a promoter of peace is certainly not a new idea.  As I noted, this was a goal of the Olympics.  If I&#8217;m audacious and/or &#8220;stupid&#8221; as the visionaries of the Olympics, then I accept your accusation!</p>
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		<title>By: daniel</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-31252</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Wed, 19 Oct 2011 21:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-31252</guid>
		<description>I agreed with most of the points but then I saw this point;

&#039;&#039; Games could help end war&#039;&#039;

Wtf? Really? Only an utter wide eyed, out of touch optimist or a man being paid by video game publishers would have the audacity (and stupidty) to claim that.</description>
		<content:encoded><![CDATA[<p>I agreed with most of the points but then I saw this point;</p>
<p>&#8221; Games could help end war&#8221;</p>
<p>Wtf? Really? Only an utter wide eyed, out of touch optimist or a man being paid by video game publishers would have the audacity (and stupidty) to claim that.</p>
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		<title>By: &#187; Dataspillenes feil?</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-30122</link>
		<dc:creator>&#187; Dataspillenes feil?</dc:creator>
		<pubDate>Thu, 22 Sep 2011 01:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-30122</guid>
		<description>[...] 3). Flere forskere har faktisk hevdet at det mulige positive effekter av videospill når det gjelder sosial og kognitiv utvikling og psykiske velvære, men ikke ifølge norske medier etter 22. [...]</description>
		<content:encoded><![CDATA[<p>[...] 3). Flere forskere har faktisk hevdet at det mulige positive effekter av videospill når det gjelder sosial og kognitiv utvikling og psykiske velvære, men ikke ifølge norske medier etter 22. [...]</p>
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		<title>By: 解析趣味性之外的游戏6大不容忽视优点 &#124; GamerBoom.com 游戏邦</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-26155</link>
		<dc:creator>解析趣味性之外的游戏6大不容忽视优点 &#124; GamerBoom.com 游戏邦</dc:creator>
		<pubDate>Tue, 21 Jun 2011 02:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-26155</guid>
		<description>[...] Chris “Kropotkin” O’Regan of the SuperHappyFunTimeShow for his excellent edits!)（Source：radoff）   分享到： QQ空间 新浪微博 开心网 [...]</description>
		<content:encoded><![CDATA[<p>[...] Chris “Kropotkin” O’Regan of the SuperHappyFunTimeShow for his excellent edits!)（Source：radoff）   分享到： QQ空间 新浪微博 开心网 [...]</p>
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		<title>By: Six Wonderful Things about Games- By Jon Radoff &#171; Imvox</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-24901</link>
		<dc:creator>Six Wonderful Things about Games- By Jon Radoff &#171; Imvox</dc:creator>
		<pubDate>Thu, 02 Jun 2011 01:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-24901</guid>
		<description>[...] the first commercial MMORPG in 1992) posted a rather inspiring post on his blog entitled, &#8220;Six Wonderful Things about Games&#8220;. This really hits home for me and reminds us all that gaming is an important part of modern [...]</description>
		<content:encoded><![CDATA[<p>[...] the first commercial MMORPG in 1992) posted a rather inspiring post on his blog entitled, &#8220;Six Wonderful Things about Games&#8220;. This really hits home for me and reminds us all that gaming is an important part of modern [...]</p>
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		<title>By: Gamer417</title>
		<link>http://radoff.com/blog/2009/12/08/six-wonderful-things-about-games/comment-page-1/#comment-11135</link>
		<dc:creator>Gamer417</dc:creator>
		<pubDate>Wed, 29 Sep 2010 12:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=313#comment-11135</guid>
		<description>Some great pointers but I guess the real question is do the benefits outweigh the negative effects of games.</description>
		<content:encoded><![CDATA[<p>Some great pointers but I guess the real question is do the benefits outweigh the negative effects of games.</p>
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