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Engagement Drives Virtual Goods

by Jon on November 9, 2009

I was quoted in the Boston Sunday Globe in an article by Scott Kirsner on virtual goods. My excerpt from the article:

“The most important factor in any online game or social network is the user engagement – the addictiveness and the fun factor,’” says Jon Radoff, chief executive of GamerDNA, an online community for gamers based in Cambridge. “If you can combine that engagement with a high desire for virtual goods, then you have something that is both a good experience for the user, and also monetizes well.”

That’s right. Online experiences actually need to be fun to make money. Surprisingly, it isn’t clear to a lot of people rushing into the online game space that this is important.

Thank you for reading this article. Please follow me on Twitter to hear more from me on innovation, games and entrepreneurship. If you'd like to learn how games can transform your business, also check out my book, Game On: Energize Your Business with Social Media Games.

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