<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Blurring of Casual and Hardcore Games</title>
	<atom:link href="http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/</link>
	<description>Swashbuckler, adventurer, slayer of dragons, commando, storyteller, Internet entrepreneur; explorer of rabbit holes</description>
	<lastBuildDate>Sun, 05 Feb 2012 17:54:54 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Shifting Demographics in Online Game Play</title>
		<link>http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/comment-page-1/#comment-5573</link>
		<dc:creator>Shifting Demographics in Online Game Play</dc:creator>
		<pubDate>Sat, 28 Nov 2009 15:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=135#comment-5573</guid>
		<description>[...] by Jon on May 14, 2009   (Editor&#8217;s note: if this topic is of interest, I suggest reading the more recent September 21, 2009 article that deals with similar topics: http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/) [...]</description>
		<content:encoded><![CDATA[<p>[...] by Jon on May 14, 2009   (Editor&#8217;s note: if this topic is of interest, I suggest reading the more recent September 21, 2009 article that deals with similar topics: <a href="http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/)" rel="nofollow">http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/)</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/comment-page-1/#comment-5084</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Mon, 28 Sep 2009 13:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=135#comment-5084</guid>
		<description>@StephenReid We acquired the data via TweetMyGaming.com, which operates on top of the Twitter Search API that looks at every tweet that crosses over Twitter containing any of about 1000 keywords we track (mostly hashtags and strings associated with popular games); I guess you could say that this means we look at the information in relatively &quot;raw&quot; form, although it&#039;s true that there&#039;s probably some game-related tweets that we miss (because it doesn&#039;t fall into the 1000 keywords we&#039;re constantly searching on).</description>
		<content:encoded><![CDATA[<p>@StephenReid We acquired the data via TweetMyGaming.com, which operates on top of the Twitter Search API that looks at every tweet that crosses over Twitter containing any of about 1000 keywords we track (mostly hashtags and strings associated with popular games); I guess you could say that this means we look at the information in relatively &#8220;raw&#8221; form, although it&#8217;s true that there&#8217;s probably some game-related tweets that we miss (because it doesn&#8217;t fall into the 1000 keywords we&#8217;re constantly searching on).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Reid</title>
		<link>http://radoff.com/blog/2009/09/21/the-blurring-of-casual-and-hardcore-games/comment-page-1/#comment-5037</link>
		<dc:creator>Stephen Reid</dc:creator>
		<pubDate>Mon, 21 Sep 2009 20:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=135#comment-5037</guid>
		<description>Hey Jon, I was in the audience at AGDC and enjoyed the talk, thanks for that.

One thing I don&#039;t recall being mentioned in the talk was how you came by your Twitter data - was it all via TweetMyGaming.com or were you looking at Twitter in &#039;raw&#039; form? I&#039;m just guessing there will be some tweets about gaming that don&#039;t necessarily contain key search terms, so there&#039;s margin for error here.

Regardless it&#039;s still fascinating information, and I liked the &#039;heat map&#039; presentation format; was that something you did by hand or did you find some handy generating software somewhere?

Cheers for the talk.</description>
		<content:encoded><![CDATA[<p>Hey Jon, I was in the audience at AGDC and enjoyed the talk, thanks for that.</p>
<p>One thing I don&#8217;t recall being mentioned in the talk was how you came by your Twitter data &#8211; was it all via TweetMyGaming.com or were you looking at Twitter in &#8216;raw&#8217; form? I&#8217;m just guessing there will be some tweets about gaming that don&#8217;t necessarily contain key search terms, so there&#8217;s margin for error here.</p>
<p>Regardless it&#8217;s still fascinating information, and I liked the &#8216;heat map&#8217; presentation format; was that something you did by hand or did you find some handy generating software somewhere?</p>
<p>Cheers for the talk.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

