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	<title>Comments on: Distributed Community and TweetMyGaming.com</title>
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	<link>http://radoff.com/blog/2009/06/04/distributed-community-and-tweetmygamingcom/</link>
	<description>Online culture, games, social networking and Internet startups</description>
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		<title>By: Jon</title>
		<link>http://radoff.com/blog/2009/06/04/distributed-community-and-tweetmygamingcom/comment-page-1/#comment-4098</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 16 Jun 2009 23:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=74#comment-4098</guid>
		<description>@John Robinson,

I think distributed community has already changed gaming a lot.  For one example, let&#039;s take something like World of Warcraft.   While the actual game is only played on their servers, Blizzard created systems (such as the World of Warcraft Armory) to enable people to create user-generated content that expands beyond WoW itself.  Guilds are an example of user-generated content; they often have their own websites and their own communities which continue to engage with the game even when they aren&#039;t actively playing.

I think we&#039;ll continue to see a lot of openess in game APIs, feeds, etc., that make it so part of the game experience is consumed on websites and mobile devices, enabling the game to become a bigger part of their players&#039; lifestyles.</description>
		<content:encoded><![CDATA[<p>@John Robinson,</p>
<p>I think distributed community has already changed gaming a lot.  For one example, let&#8217;s take something like World of Warcraft.   While the actual game is only played on their servers, Blizzard created systems (such as the World of Warcraft Armory) to enable people to create user-generated content that expands beyond WoW itself.  Guilds are an example of user-generated content; they often have their own websites and their own communities which continue to engage with the game even when they aren&#8217;t actively playing.</p>
<p>I think we&#8217;ll continue to see a lot of openess in game APIs, feeds, etc., that make it so part of the game experience is consumed on websites and mobile devices, enabling the game to become a bigger part of their players&#8217; lifestyles.</p>
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		<title>By: John Robinson</title>
		<link>http://radoff.com/blog/2009/06/04/distributed-community-and-tweetmygamingcom/comment-page-1/#comment-4070</link>
		<dc:creator>John Robinson</dc:creator>
		<pubDate>Wed, 10 Jun 2009 21:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=74#comment-4070</guid>
		<description>I really like the concept of tweetmygaming.com. We are trying to do something a little different at Yourmagz but the line &quot;What that means is making it possible to consume your content or application from many different distribution points&quot; definitely resonates with me.

It&#039;s great to see more people writing about distributed community because it&#039;s going to be the next step. We&#039;re creating a distribution network at Yourmagz which gives users quick access to content and community across social networks, desktop and mobile platforms. Needless to say, I&#039;m thinking a lot about how distributed community will change things.

I&#039;d love to hear more about how you think distributed communities will change gaming.</description>
		<content:encoded><![CDATA[<p>I really like the concept of tweetmygaming.com. We are trying to do something a little different at Yourmagz but the line &#8220;What that means is making it possible to consume your content or application from many different distribution points&#8221; definitely resonates with me.</p>
<p>It&#8217;s great to see more people writing about distributed community because it&#8217;s going to be the next step. We&#8217;re creating a distribution network at Yourmagz which gives users quick access to content and community across social networks, desktop and mobile platforms. Needless to say, I&#8217;m thinking a lot about how distributed community will change things.</p>
<p>I&#8217;d love to hear more about how you think distributed communities will change gaming.</p>
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