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	<title>Comments on: Interviewed about the Future of Gaming</title>
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	<description>Online culture, games, social networking and Internet startups</description>
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		<title>By: Dirt Bike 3D &#171; Muse Games News and 3D Games Blog</title>
		<link>http://radoff.com/blog/2008/10/15/interviewed-about-the-future-of-gaming/comment-page-1/#comment-4046</link>
		<dc:creator>Dirt Bike 3D &#171; Muse Games News and 3D Games Blog</dc:creator>
		<pubDate>Tue, 26 May 2009 22:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=44#comment-4046</guid>
		<description>[...] as &#8220;casual games,&#8221; and it&#8217;s such a misnomer. Jon Radoff of GamerDNA had some concise thoughts I couldn&#8217;t agree with more: engagement and depth of gameplay are not at all correlated to the [...]</description>
		<content:encoded><![CDATA[<p>[...] as &#8220;casual games,&#8221; and it&#8217;s such a misnomer. Jon Radoff of GamerDNA had some concise thoughts I couldn&#8217;t agree with more: engagement and depth of gameplay are not at all correlated to the [...]</p>
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		<title>By: Jon</title>
		<link>http://radoff.com/blog/2008/10/15/interviewed-about-the-future-of-gaming/comment-page-1/#comment-959</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 15 Oct 2008 19:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=44#comment-959</guid>
		<description>@Mike -- I think even people who are &quot;casual&quot; players of something like WoW are very deeply engaged with the product as compared to what the industry typically describes as a casual game.  I think the term just needs to be discarded... Instead, talk to me about how a game is easy to get involved with, sustains interest without a large time investment, and allows me to explore increasing depth at my own pace.  Those are good attributes that are &quot;casual features&quot; that can apply to deeply engaging &quot;hardcore&quot; experiences.</description>
		<content:encoded><![CDATA[<p>@Mike &#8212; I think even people who are &#8220;casual&#8221; players of something like WoW are very deeply engaged with the product as compared to what the industry typically describes as a casual game.  I think the term just needs to be discarded&#8230; Instead, talk to me about how a game is easy to get involved with, sustains interest without a large time investment, and allows me to explore increasing depth at my own pace.  Those are good attributes that are &#8220;casual features&#8221; that can apply to deeply engaging &#8220;hardcore&#8221; experiences.</p>
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		<title>By: Pastor Playz &#187; Blog Archive &#187; Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming</title>
		<link>http://radoff.com/blog/2008/10/15/interviewed-about-the-future-of-gaming/comment-page-1/#comment-957</link>
		<dc:creator>Pastor Playz &#187; Blog Archive &#187; Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=44#comment-957</guid>
		<description>[...] Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming. [...]</p>
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		<title>By: Mike Norton</title>
		<link>http://radoff.com/blog/2008/10/15/interviewed-about-the-future-of-gaming/comment-page-1/#comment-956</link>
		<dc:creator>Mike Norton</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=44#comment-956</guid>
		<description>Very nice Jon.  However I do want to split a hair when it comes to Casual vs Hardcore.  I think I see your point when it comes to a genera of game, for example, a scrolling shooter compared to an MMO.  

I find that within MMO&#039;s, my game drug of choice *smile*, that a &quot;casual&quot; player is very different from a &quot;hard core&quot; player in terms of game play and style.  Now saying that I do want to make it clear that I think the term is being used incorrectly in one of the areas of discussion.  A casual WoW player can be just as immersed in the game as a hardcore player.  

So, have we found a set of words that have double meanings when it comes to two separate yet related things?  Perhaps we should find new terms to refer to a gaming genera as compared to a play style?

Just some thoughts. . Enjoyed it a lot.</description>
		<content:encoded><![CDATA[<p>Very nice Jon.  However I do want to split a hair when it comes to Casual vs Hardcore.  I think I see your point when it comes to a genera of game, for example, a scrolling shooter compared to an MMO.  </p>
<p>I find that within MMO&#8217;s, my game drug of choice *smile*, that a &#8220;casual&#8221; player is very different from a &#8220;hard core&#8221; player in terms of game play and style.  Now saying that I do want to make it clear that I think the term is being used incorrectly in one of the areas of discussion.  A casual WoW player can be just as immersed in the game as a hardcore player.  </p>
<p>So, have we found a set of words that have double meanings when it comes to two separate yet related things?  Perhaps we should find new terms to refer to a gaming genera as compared to a play style?</p>
<p>Just some thoughts. . Enjoyed it a lot.</p>
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		<title>By: tagami</title>
		<link>http://radoff.com/blog/2008/10/15/interviewed-about-the-future-of-gaming/comment-page-1/#comment-955</link>
		<dc:creator>tagami</dc:creator>
		<pubDate>Wed, 15 Oct 2008 18:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://radoff.com/blog/?p=44#comment-955</guid>
		<description>World peace through game design? Love it.</description>
		<content:encoded><![CDATA[<p>World peace through game design? Love it.</p>
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