I was recently interviewed by bnetTV on the subject of the future of gaming. A few things I talk about:
- How new devices (Microsoft Surface, mobile devices, etc.) can reshape the type of games we play
- Discussion of “casual vs. hardcore
- How games can change the world
You can view the interview below:

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World peace through game design? Love it.
Very nice Jon. However I do want to split a hair when it comes to Casual vs Hardcore. I think I see your point when it comes to a genera of game, for example, a scrolling shooter compared to an MMO.
I find that within MMO’s, my game drug of choice *smile*, that a “casual” player is very different from a “hard core” player in terms of game play and style. Now saying that I do want to make it clear that I think the term is being used incorrectly in one of the areas of discussion. A casual WoW player can be just as immersed in the game as a hardcore player.
So, have we found a set of words that have double meanings when it comes to two separate yet related things? Perhaps we should find new terms to refer to a gaming genera as compared to a play style?
Just some thoughts. . Enjoyed it a lot.
@Mike — I think even people who are “casual” players of something like WoW are very deeply engaged with the product as compared to what the industry typically describes as a casual game. I think the term just needs to be discarded… Instead, talk to me about how a game is easy to get involved with, sustains interest without a large time investment, and allows me to explore increasing depth at my own pace. Those are good attributes that are “casual features” that can apply to deeply engaging “hardcore” experiences.