Interviewed about the Future of Gaming

I was recently interviewed by bnetTV on the subject of the future of gaming.  A few things I talk about:

  • How new devices (Microsoft Surface, mobile devices, etc.) can reshape the type of games we play
  • Discussion of “casual vs. hardcore
  • How games can change the world

You can view the interview below:

Share this post
[del.icio.us] [Digg] [Facebook] [Reddit] [Sphere] [StumbleUpon] [Technorati]
Sphere: Related Content

4 Responses to “Interviewed about the Future of Gaming”

  1. tagami Says:

    World peace through game design? Love it.

  2. Mike Norton Says:

    Very nice Jon. However I do want to split a hair when it comes to Casual vs Hardcore. I think I see your point when it comes to a genera of game, for example, a scrolling shooter compared to an MMO.

    I find that within MMO’s, my game drug of choice *smile*, that a “casual” player is very different from a “hard core” player in terms of game play and style. Now saying that I do want to make it clear that I think the term is being used incorrectly in one of the areas of discussion. A casual WoW player can be just as immersed in the game as a hardcore player.

    So, have we found a set of words that have double meanings when it comes to two separate yet related things? Perhaps we should find new terms to refer to a gaming genera as compared to a play style?

    Just some thoughts. . Enjoyed it a lot.

  3. Pastor Playz » Blog Archive » Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming Says:

    [...] Jon Radoff’s Entrepreneur 2.0 Blog » Blog Archive » Interviewed about the Future of Gaming. [...]

  4. Jon Says:

    @Mike — I think even people who are “casual” players of something like WoW are very deeply engaged with the product as compared to what the industry typically describes as a casual game. I think the term just needs to be discarded… Instead, talk to me about how a game is easy to get involved with, sustains interest without a large time investment, and allows me to explore increasing depth at my own pace. Those are good attributes that are “casual features” that can apply to deeply engaging “hardcore” experiences.

Leave a Reply