A little over a week ago, I was on a panel on the “Future of MMORPGs” at the New York Games Conference.
Some coverage of the event in general (and my panel in particular) was mentioned on the GotGame blog.

“Future of MMORPGs Panel” at New York Games Conference 2008. Pictured from left to right: Min Kim (VP Marketing, Nexon America), John Smedley (CEO, Sony Online Entertaniment), Matthew Bellows (VP Consumer Strategy, Vivox), Jon Radoff (CEO, GamerDNA), Jonathan Strietzel (CCO, Big Stage Entertainment), Fernando Paiz (Executive Producer, Turbine). Our moderator was Yuanzhe (Michael) Cai of Parks Associates, at the podium.
During the panel discussion, I stated that the MMORPG industry is not healthy, because most industries needs two or three major leaders. It’s a statement I stand by. Think about Avis and Hertz; Microsoft and IBM; Electronic Arts and Activision. This isn’t a critique of the many successful online game products with a few hundred thousand subscribers–many of these are perfectly good, enjoyable games that are also great businesses. It’s a comment about the industry as a whole.
I just think that the industry needs to aspire to get a couple more products in the multi-million subscriber bracket before we can declare the industry to be “healthy.” I do want to qualify my statement somewhat: while I don’t think it is healthy now, I see no reason why it won’t become so. I’m optimistic we’ll see multiple market leaders in the future. We’re just not there yet.
What does everyone else think? Please share your thoughts!
