I located a file containing the player documentation for Legends of Future Past, a game my wife and I published in 1992. Around 1992-1993, I believe it may have been the first commercial “MUD” type game on the Internet (it got its start on the Tymnet and CompuServe networks). On Tymnet or CompuServe, it cost $6/hour; and on the Internet, an “affordable” $1.80/hour — in either case, quite a difference from the $15/month fees of today.
This version of the documentation dates to 1994, which is probably when we created a Web-based version of the game documentation. When the game originally launched in 1992, the documentation would have been a straight-text file (none of our users were using Web browsers at the time, and access to the game was via telnet and/or dial-up, BBS-style modem telecommunications).
This gives a glimpse into the dawn of massively multiplayer online games.
You can read the Legends of Future Past manual here. Some of the old members of Legends of Future Past are also talking about LoFP on a forum thread on GamerDNA.
