Social Walls: the new Paywall

by Jon on February 18, 2012

Once upon a time there was a World Wide Web where the information was free and people interacted with each other without needing to fill out forms, register or install new software.

But this Web was too simple for the applications that needed to know who you are. And thus, user registration spread across the Web.

Walled Garden by Gerry Balding (Flickr)

Then, people realized that you couldn’t simply run all these sites for free. Now that we could identify you, we ought to be able to get you to pay. And thus, the paywall was born. But all these walled gardens behind tall paywalls tended to wither–too much information simply yearned to be free. And so advertising, transactions and virtual goods grew.

A few years ago, a few sites realized that even user registation was too much of a barrier. Only a few sites like Facebook could get away with it. Otherwise, most people couldn’t be bothered–and most of the content was freely searchable through Google anyway.

One of the amazing things with “social applications” — be they on Facebook or through mobile apps on Android or iPhone–is that they decreased the barrier for accessing interesting content. Games and applications simply appear on my device or my web browser without all the hoop-jumping of the past…

But I’ve sensed another shift underway. I’m going to call them social walls. These are the social apps you’re asked to install that don’t do anything new that the Web didn’t already do–and may even take away from the interconnections of the Web. You know, the “social news readers” that get in my way every time I just want to follow a link to view news on Facebook.

When you add new steps or complexity, there’s got to be a good reason for it: like a genuine need to differentiate identities. But I do not need an app for the equivalent of every website on the Internet. Savvy?

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Thank you for reading this article. Please follow me on Twitter to hear more from me on innovation, games and entrepreneurship. If you'd like to learn how games can transform your business, also check out my book, Game On: Energize Your Business with Social Media Games.

Massachusetts Game Industry Update

by Jon on February 16, 2012

Penny Arcade Expo has announced that it will be staying in Boston for another ten years!  As part of the same announcement, they’ll also be donating $325,000 to MassDigi, an institute based at Becker College that promotes the growth of the game industry here in Massachusetts.

Following the announcement, I was invited to sit in on an episode of WGBH’s Greater Boston program, where I discussed not only games but why the game industry is so important–both for customers as well as the economy. Watch below! (the interview section begins about halfway through).

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Thank you for reading this article. Please follow me on Twitter to hear more from me on innovation, games and entrepreneurship. If you'd like to learn how games can transform your business, also check out my book, Game On: Energize Your Business with Social Media Games.

Gamification in Korea

February 2, 2012

My book, Game On, has been translated to Korean.  The title in Korea is Gamification, 소셜게임 모든 비즈니스를 게임화하라 .

It’s an interesting title for my book, since I’ve been a bit critical of the term “gamification” and have tried to help my readers’ understand the magic of games that makes them so satisfying and engaging.
The English [...]

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PIPA and SOPA: Bad for Business

January 17, 2012

The United States Senate is about to debate PIPA (the Protect IP Act), which is a terribly-conceived law which would empower the US Attorney General to restrict access to “rogue” websites containing copyright infringements, create legal processes for the owners of IP to order search engines and advertising networks to stop supporting the websites in [...]

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Games as Experiences: Gamification Summit Video Presentation

September 22, 2011

The following is a three-minute excerpt from a presentation I gave the Gamification Summit in NYC. This segment highlights the four motivational categories: immersion, achievement, cooperation and competition–and talks about them in the context of how we’ve evolved to enjoy these experiences.

Elsewhere in my talk I covered:

How games are not Skinner Boxes (continuing my [...]

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On the Origin of Stories (Boyd) Book Review

September 13, 2011

Ever since I wrote Game On, I’m frequently asked by people what other books they should read about game design and social media.  My advice has been consistent: yes, there are great titles out there.  Chris Brogan’s books on social media are fantastic, as are Jesse Schell’s book on the art of game design. However, [...]

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Gamification, Behaviorism and Bullshit

August 9, 2011

Ian Bogost’s essay “Gamification is Bullshit” has predictably raised the hackles of a wide range of people, most of who missed his point. Like Ian, I’ve pointed out that much of the “gamification” trend is driven by superficiality. As I wrote in the introduction to Game On:
…points are important. Badges can be helpful. Leaderboards are [...]

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Games and Stories

July 14, 2011

Here’s a neat “visual story” about Game On–it is sort of a visual “review” of the book, illustrating through sketches some of the book’s main concepts.  This was created by @damenleeturks, who speaks about how he made it on his blog.

A poster-sized PDF version can be downloaded here: http://d.pr/ez3x

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Games are the Largest Mobile Application Category

June 21, 2011

Flurry has just released a report on the usage of mobile applications versus Web browsing. The first conclusion is that mobile app usage now exceeds web browsing. What mobile apps were used the most? That’s right–games!
As usual, some people will gasp with surprise that games have become the largest category. People [...]

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Game On Review by Chris Brogan

June 4, 2011

Here is a great video review of Game On, by Chris Brogan. Chris is an expert on how to make your business more human (which is ultimately bigger than simply being “social!”). Chris really got what the book is about–which is to show you how the power and magic of games can be [...]

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